MARC details
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05697cam a2200457 i 4500 |
001 - CONTROL NUMBER |
control field |
41637 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
AE-DuAU |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20241127175140.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
130509s2014 enka b 001 0 eng |
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER |
LC control number |
2013016477 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9780415828864 (pbk.) : |
Terms of availability |
43.95 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
0415828864 (pbk.) : |
Terms of availability |
43.95 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9780415828857 (hbk.) |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
DLC |
Language of cataloging |
eng |
Transcribing agency |
DLC |
Description conventions |
rda |
042 ## - AUTHENTICATION CODE |
Authentication code |
pcc |
050 00 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
GV1469.17.S63 |
Item number |
M85 2014 |
069 ## - |
-- |
09347041 |
090 ## - LOCALLY ASSIGNED LC-TYPE CALL NUMBER (OCLC); LOCAL CALL NUMBER (OCLC) |
Classification number (OCLC) (R) ; Classification number, CALL (RLIN) (NR) |
GV 1469.17 .S63 M85 2014 |
090 ## - LOCALLY ASSIGNED LC-TYPE CALL NUMBER (OCLC); LOCAL CALL NUMBER (OCLC) |
Classification number (OCLC) (R) ; Classification number, CALL (RLIN) (NR) |
GV 1469.17 .S63 M85 2014 |
245 00 - TITLE STATEMENT |
Title |
Multiplayer : |
Remainder of title |
the social aspects of digital gaming / |
Statement of responsibility, etc |
edited by Thorsten Quandt and Sonja Kröger. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Place of publication, distribution, etc |
London ; |
-- |
New York : |
Name of publisher, distributor, etc |
Routledge, |
Date of publication, distribution, etc |
2014. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xix, 250 pages : |
Other physical details |
illustrations ; |
Dimensions |
24 cm. |
336 ## - CONTENT TYPE |
Source |
rdacontent |
Content Type Term |
text |
Content Type Code |
txt |
337 ## - MEDIA TYPE |
Source |
rdamedia |
Media Type Term |
unmediated |
Media Type Code |
n |
338 ## - CARRIER TYPE |
Source |
rdacarrier |
Carrier Type Term |
volume |
Carrier Type Code |
nc |
490 0# - SERIES STATEMENT |
Series statement |
Routledge studies in European Communication research and education |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Section I: Social Aspects of Digital Gaming 1. Introduction: Multiplayer Gaming as Social Media Entertainment Thorsten Quandt and Sonja Kroger 2. Design Principles: Use and Misuse Richard A. Bartle 3. Multiplayer Gaming Around the World Thorsten Quandt, Vivian Chen, Jan Van Looy and Frans Mayra Section II: Social Interaction in Virtual Worlds 4. Methodology of Measuring Social Immersion in Online Role-playing Games: Exemplary Experimental Research on Social Interactions in Virtual Worlds Benny Liebold, Daniel Pietschmann, Georg Valtin and Peter Ohler 5. Happy Together? A Gender-comparative Study into Social Practices in Digital Gaming Jan Van Looy and Lotte Vermeulen 6. Player-Centered Game Design: Expectations and Perceptions of Social Interaction in RPG and FPS as Predictors of Rich Game Experience Christina Schumann 7. Analyzing AI in NPCs: An Analysis of Twelve Games Magnus Johansson, Bjorn Straat, Harko Verhagen and Henrik Warpefelt Section III: Online Gaming 8. Party Animal or Dinner for One: Are Online Gamers Socially Inept? Rachel V. Kowert and Julian A. Oldmeadow 9. "There Is No Place Like Home": The Potential of Commercial Online Gaming Platforms to Become Third Places Jeffrey Wimmer 10. It's a Quest(ion) of Timing Torill Elvira Mortensen 11. Social Interaction Design in MMOs Nelson Zagalo and Anibal Goncalves Section IV: Co-located and Console Gaming 12. Get together: Console Playing as a Group Experience Sonja Kroger and Thorsten Quandt 13. Family and Games -- Digital Game Playing in the Social Context of the Family Lina Eklund 14. Playing to Win?: Measuring the Correlation between Biometric Responses and Social Interaction in Co-located Social Gaming Steve Bromley, Pejman Mirza-Babaei, Graham McAllister and Jonathan Napier 15. Anything but Speechless -- Face-to-Face-Communication during Co-located Gaming Judith Ackermann Section V: Risks and Challenges of Social Gaming 16. An Overview of Online Gaming Addiction Mark D. Griffiths 17. Living in a Virtual World? An Excessive Gamer Typology Emese Domahidi and Thorsten Quandt 18. Friendship Quality Matters for Multiplayer Gamers: The Role of Online and Real-life Friendship Quality in the Relationship between Game Addiction and Psychological Well-being in a Sample of Adolescent Online Gamers Antonius J. van Rooij, Tim M. Schoenmakers, Regina J.J.M. van den Eijnden, Ad A. Vermulst and Dike van de Mheen 19. Isolated Violence, Isolated Players, Isolated Aggression: The Social Realism of Experimental Research on Digital Games and Aggression Malte Elson and Johannes Breuer 20. Self-Discrepancy and MMORPGs: Testing the Moderating Effects of Avatar: Identification and Pathological Gaming in World of Warcraft Jan Van Looy, Cedric Courtois and Melanie De Vocht. |
520 ## - SUMMARY, ETC. |
Summary, etc |
"In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market. With millions of people now enjoying gaming as interactive entertainment there has been a huge increase in interest in social multiplayer gaming activities. However, despite the explosive growth in the field over the past decade, many aspects of social gaming still remain unexplored, especially from a media and communication studies perspective. Multiplayer: Social Aspects of Digital Gaming is the first edited volume of its kind that takes a closer look at the various forms of human interaction in and around digital games, providing an overview of debates, past and present. The book is divided into five sections that explore the following areas: - Social Aspects of Digital Gaming - Social Interactions in Virtual Worlds - Online Gaming - Co-located and Console Gaming - Risks and Challenges of Social Gaming This engaging interdisciplinary book will appeal to upper level students, postgrads and researchers in games research, specifically those focusing on new media and digital games, as well as researchers in media studies and mass communication"-- |
-- |
Provided by publisher. |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc |
Includes bibliographical references and index. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Internet games |
General subdivision |
Social aspects. |
9 (RLIN) |
105166 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Shared virtual environments. |
9 (RLIN) |
100256 |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
LANGUAGE ARTS & DISCIPLINES / Communication Studies. |
Source of heading or term |
bisacsh |
9 (RLIN) |
105172 |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
SOCIAL SCIENCE / Media Studies. |
Source of heading or term |
bisacsh |
9 (RLIN) |
105174 |
700 1# - ADDED ENTRY--PERSONAL NAME |
Personal name |
Quandt, Thorsten, |
Relator term |
editor of compilation. |
9 (RLIN) |
42696 |
852 1# - LOCATION/CALL NUMBER |
-- |
P43.95usd |
907 ## - LOCAL DATA ELEMENT G, LDG (RLIN) |
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|
b |
07-20-15 |
c |
05-25-15 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Koha item type |
Books |
998 ## - LOCAL CONTROL INFORMATION (RLIN) |
-- |
audmc |
Operator's initials, OID (RLIN) |
05-25-15 |
Cataloger's initials, CIN (RLIN) |
m |
First Date, FD (RLIN) |
a |
-- |
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-- |
eng |
-- |
enk |
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945 ## - LOCAL PROCESSING INFORMATION (OCLC) |
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5123234 |
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05-25-15 |