Item type | Current library | Home library | Shelving location | Call number | Materials specified | Status | Barcode | |
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American University in Dubai | American University in Dubai | Main Collection | QA 76.76 .C672 C49 2007 (Browse shelf(Opens below)) | Copy Type:01 - Books | Available | 602344 |
QA 76.76 .C672 A9 2012 Game design secrets : do what you never though possible to market and monetize your iOS, Facebook, and Web games / | QA 76.76 .C672 B336 2015 Holistic mobile game development with Unity : an all-In-one guide to implementing mechanics, art design, and programming for iOS and Android mobile games / | QA 76.76 .C672 B43 2012 The guide to computer simulations and games / | QA 76.76 .C672 C49 2007 Creating music and sound for games / | QA 76.76 .C672 C665 2006 Computers and games : 5th international conference, CG 2006, Turin, Italy, May 29-31, 2006 : revised papers / | QA 76 .76 .C672 D52 2007 The ultimate guide to video game writing and design / | QA 76.76 .C672 G357 2006 The game design reader : a rules of play anthology / |
Includes index.
Ch. 1. Meetings -- Ch. 2. Sound database -- Ch. 3. Field recording -- Ch. 4. Sound design : tools of the trade -- Ch. 5. Sound design : basic tools and techniques -- Ch. 6. Advanced tools and techniques -- Ch. 7. Software instruments and samplers -- Ch. 8. Batch converting -- Ch. 9. Mixing cut scenes -- Ch. 10. Composing : the game design -- Ch. 11. Composing : tools of the trade -- Ch. 12. Samplers -- Ch. 13. Editing prerecorded music -- Ch. 14. Creating music for cut scenes -- Ch. 15. Breaking into the game industry -- Ch. 16. Reviewing what you've learned.
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