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Creating music and sound for games / G.W. Childs IV.

By: Publication details: Boston, MA : Thomson Course Technology, c2007.Description: xix, 293 p. : ill. ; 24 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 1598633015 (pbk.)
  • 9781598633016
Subject(s): LOC classification:
  • QA76.76.C672 C49 2007
Contents:
Ch. 1. Meetings -- Ch. 2. Sound database -- Ch. 3. Field recording -- Ch. 4. Sound design : tools of the trade -- Ch. 5. Sound design : basic tools and techniques -- Ch. 6. Advanced tools and techniques -- Ch. 7. Software instruments and samplers -- Ch. 8. Batch converting -- Ch. 9. Mixing cut scenes -- Ch. 10. Composing : the game design -- Ch. 11. Composing : tools of the trade -- Ch. 12. Samplers -- Ch. 13. Editing prerecorded music -- Ch. 14. Creating music for cut scenes -- Ch. 15. Breaking into the game industry -- Ch. 16. Reviewing what you've learned.

Includes index.

Ch. 1. Meetings -- Ch. 2. Sound database -- Ch. 3. Field recording -- Ch. 4. Sound design : tools of the trade -- Ch. 5. Sound design : basic tools and techniques -- Ch. 6. Advanced tools and techniques -- Ch. 7. Software instruments and samplers -- Ch. 8. Batch converting -- Ch. 9. Mixing cut scenes -- Ch. 10. Composing : the game design -- Ch. 11. Composing : tools of the trade -- Ch. 12. Samplers -- Ch. 13. Editing prerecorded music -- Ch. 14. Creating music for cut scenes -- Ch. 15. Breaking into the game industry -- Ch. 16. Reviewing what you've learned.

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