Item type | Current library | Home library | Shelving location | Call number | Materials specified | Status | Barcode | |
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American University in Dubai | American University in Dubai | Main Collection | QA 76.76 .C672 N69 2008 (Browse shelf(Opens below)) | Copy Type:01 - Books | Available | 601578 |
QA 76.76 .C672 L46 2004 Mathematics for 3D game programming and computer graphics / | QA 76.76 .C672 M388 2009 Creating games : mechanics, content, and technology / | QA 76.76.C672.M66 2015 Unreal Engine lighting and rendering essentials : learn the principles of lighting and rendering in Unreal Engine / | QA 76.76 .C672 N69 2008 Game development essentials : an introduction / | QA 76.76 .C672 T497 2007 Introduction to game programming with C++ / | QA 76.76 .C672 W66 2015 Computer coding games for kids / | QA 76.76 .C68 G74 2004 Computer viruses for dummies / |
Includes bibliographical references (p. 421-426) and index.
Ch. 1. Historical elements : how did we get here? -- Ch. 2. Player elements : who plays and why? -- Ch. 3. Game elements : what are the possibilities? -- Ch. 4. Storytelling : creating the narrative -- Ch. 5. Characters : creating the identity -- Ch. 6. Gameplay : creating the experience -- Ch. 7. Levels : creating the world -- Ch. 8. Interface : creating the connection -- Ch. 9. Audio : creating the atmosphere -- Ch. 10. Roles & responsibilities : developing the team -- Ch. 11. Production & management : developing the process -- Ch. 12. Marketing & maintenance : developing the community -- Conclusion : the future : where are we going?
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