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The guide to computer simulations and games / Katrin Becker, J.R. Parker.

By: Contributor(s): Publication details: Indianapolis, Ind. : John Wiley & Sons, c2012.Description: xxxiv, 446 p. : ill. ; 24 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781118009239 (pbk.) :
  • 1118009231 (pbk.) :
Subject(s): LOC classification:
  • LB1028.5 .B422 2012
  • QA76.76.C672 B43 2012
Contents:
Spoilers -- Fundamentals -- Going digital -- How programs work -- The stuff of which simulations are made -- Randomness -- A single server queuing system -- Visualization -- Verification and validation -- Sims and games for learning -- Simulation tools -- A hospital emergency department (single server queuing system II) -- Boarding a passenger airliner (decision making) -- Cooking simulation and food safety -- The stock market (serious game) -- Now what?
Summary: "If you're a professional trainer, educator, development team leader, or corporate decision-maker, this book will help you understand and use games and simulations to educate and explain. Filled with examples, it shows you how to create and maintain different types of simulations using computerized techniques--without becoming a programmer."--P. [4] of cover.
Holdings
Item type Current library Home library Shelving location Call number Status Barcode
Books Books American University in Dubai American University in Dubai Main Collection QA 76.76 .C672 B43 2012 (Browse shelf(Opens below)) Available 5094774

Includes bibliographical references and index.

Spoilers -- Fundamentals -- Going digital -- How programs work -- The stuff of which simulations are made -- Randomness -- A single server queuing system -- Visualization -- Verification and validation -- Sims and games for learning -- Simulation tools -- A hospital emergency department (single server queuing system II) -- Boarding a passenger airliner (decision making) -- Cooking simulation and food safety -- The stock market (serious game) -- Now what?

"If you're a professional trainer, educator, development team leader, or corporate decision-maker, this book will help you understand and use games and simulations to educate and explain. Filled with examples, it shows you how to create and maintain different types of simulations using computerized techniques--without becoming a programmer."--P. [4] of cover.

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