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Death by video game : danger, pleasure, and obsession on the virtual frontline / Simon Parkin.

By: Publisher: Brooklyn : Melville House, [2015]Copyright date: 2015Description: xvi, 254 pages ; 23 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781612195407
  • 1612195407
Subject(s): LOC classification:
  • GV1469.17.S63 P368 2016
Contents:
Chronoslip -- Success -- Lost in the system -- Discovery -- Belonging -- Evil -- Empathy -- Hiding place -- Mystery -- Healing -- Survival -- Utopia.
Summary: On January 31, 2012, in an internet cafe on the outskirts of New Taipei City, Taiwan, 23-year-old student Chen Rong-yu was found dead at his keyboard while the video game he had been playing for three days straight continued to flash on the screen in front of his corpse. As Simon Parkin reconstructs what happened that night, he begins a journey that takes him around the world in search of answers: What is it about video games that inspires such tremendous acts of endurance and obsession? Why do we lose our sense of time and reality within this medium, arguably more than any other? And what is it about video games that often proves compelling, comforting and irresistible to the human mind? In Death by Video Game, Simon Parkin meets the players and game developers at the frontline of virtual extremism, including the New York surgeon attempting to break the Donkey Kong world record; the Minecraft player three years into an epic journey toward the edge of the game's vast virtual world, and the German hacker who risked prison to discover the secrets behind Half-Life 2. A riveting and wildly entertaining look at the impact of video games on our lives, Death by Video Game will change the way we think about our virtual playgrounds"
Holdings
Item type Current library Home library Collection Shelving location Call number Status Barcode
Books Books American University in Dubai American University in Dubai Non-fiction Main Collection GV 1469.17 .S63 P368 2016 (Browse shelf(Opens below)) Available 5169961

"Originally published by Serpent's Tail, an imprint of Profile Books Ltd, in the United Kingdom, August 2015"--Title page verso.

Includes index.

Chronoslip -- Success -- Lost in the system -- Discovery -- Belonging -- Evil -- Empathy -- Hiding place -- Mystery -- Healing -- Survival -- Utopia.

On January 31, 2012, in an internet cafe on the outskirts of New Taipei City, Taiwan, 23-year-old student Chen Rong-yu was found dead at his keyboard while the video game he had been playing for three days straight continued to flash on the screen in front of his corpse. As Simon Parkin reconstructs what happened that night, he begins a journey that takes him around the world in search of answers: What is it about video games that inspires such tremendous acts of endurance and obsession? Why do we lose our sense of time and reality within this medium, arguably more than any other? And what is it about video games that often proves compelling, comforting and irresistible to the human mind? In Death by Video Game, Simon Parkin meets the players and game developers at the frontline of virtual extremism, including the New York surgeon attempting to break the Donkey Kong world record; the Minecraft player three years into an epic journey toward the edge of the game's vast virtual world, and the German hacker who risked prison to discover the secrets behind Half-Life 2. A riveting and wildly entertaining look at the impact of video games on our lives, Death by Video Game will change the way we think about our virtual playgrounds"

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