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3D game textures : create professional game art using Photoshop / Luke Ahearn.

By: Publication details: Amsterdam ; Boston : Focal Press/Elsevier, c2012.Edition: 3rd edDescription: xvii, 413 p. : ill. (some col.) ; 25 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9780240820774 (pbk.) :
  • 0240820770 (pbk.) :
Subject(s): LOC classification:
  • QA76.76.C672 A42154 2012
Contents:
Machine generated contents note: Introduction Textures Art Theory Breaking the world down visually Recreating the world visually in Photoshop Art as applied to CG applications Shaders and Materials Shader vs. Material What is a material system Nodes Node Input Node types and functions Material Examples Diffuse Specular Ambient Reflection real and faked Refraction Transparency Bump/ Displacement/ Normal mapping Specialized Materials; Skin etc. Creating Complex Materials Metals Glass Wood Compound Materials.
Holdings
Item type Current library Home library Shelving location Call number Status Barcode
Books Books American University in Dubai American University in Dubai Main Collection QA 76.76 .C672 A42154 2012 (Browse shelf(Opens below)) Available 5093052

Includes index.

Machine generated contents note: Introduction Textures Art Theory Breaking the world down visually Recreating the world visually in Photoshop Art as applied to CG applications Shaders and Materials Shader vs. Material What is a material system Nodes Node Input Node types and functions Material Examples Diffuse Specular Ambient Reflection real and faked Refraction Transparency Bump/ Displacement/ Normal mapping Specialized Materials; Skin etc. Creating Complex Materials Metals Glass Wood Compound Materials.

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