Item type | Current library | Home library | Shelving location | Call number | Materials specified | Status | Barcode | |
---|---|---|---|---|---|---|---|---|
![]() |
American University in Dubai | American University in Dubai | Main Collection | QA 76.76 .C672 C49 2007 (Browse shelf(Opens below)) | Copy Type:01 - Books | Available | 602344 |
Includes index.
Ch. 1. Meetings -- Ch. 2. Sound database -- Ch. 3. Field recording -- Ch. 4. Sound design : tools of the trade -- Ch. 5. Sound design : basic tools and techniques -- Ch. 6. Advanced tools and techniques -- Ch. 7. Software instruments and samplers -- Ch. 8. Batch converting -- Ch. 9. Mixing cut scenes -- Ch. 10. Composing : the game design -- Ch. 11. Composing : tools of the trade -- Ch. 12. Samplers -- Ch. 13. Editing prerecorded music -- Ch. 14. Creating music for cut scenes -- Ch. 15. Breaking into the game industry -- Ch. 16. Reviewing what you've learned.
1
There are no comments on this title.