000 02449pam a22004334a 4500
001 97028757
003 AE-DuAU
005 20241127164631.0
008 050915s1997 nyua 001 0 eng
010 _a 97028757
020 _a0823005674 (pbk.) :
_c19.95
040 _aDLC
_cDLC
_dDLC
042 _apcc
050 0 0 _aNC1764
_b.C49 1997
069 _a03674630
090 _aNC 1764 .C49 1997
090 _aNC 1764 .C49 1997
100 1 _aChelsea, David.
_917630
245 1 0 _aPerspective! for comic book artists :
_bhow to achieve a professional look in your artwork /
_cDavid Chelsea.
260 _aNew York :
_bWatson-Guptill Publications,
_c1997.
300 _a176 p. :
_bill. (some col.) ;
_c26 cm.
336 _2rdacontent
_atext
_btxt
337 _2rdamedia
_aunmediated
_bn
338 _2rdacarrier
_avolume
_bnc
500 _aIncludes index.
520 0 _aThis clever book teaches cartoonists and illustrators how to draw perspective -- a skill unique to cartoon art.
520 8 0 _aDrawing spectacular landscapes, fantastic interiors, and other wildly animated backgrounds for cartoon art demands skill at constructing correct perspective to fit the confines of a comic-strip panel. An acclaimed cartoonist now shares his trade secrets for drawing illusions of depth, vanishing points, and other aspects of convincing perspective. For beginners and working pros looking to improve their skill, these entertaining lessons cover every technique of expressing people, places, and things in perspective, drawn by hand or computer.
520 8 0 _aReaders can learn how to use light and shadow in drawing cartoon perspective; deal with overlapping, diffusion, and convergence; master one-, two-, and three-point perspective; create extra-wide angles suited to a cartoon-panel format; and find shortcuts for suggesting spatial depth.
650 0 _aComic books, strips, etc.
_xTechnique.
_977573
650 0 _aPerspective.
_977574
852 _9p19.95
_y04-16-2003
852 _9p19.95
_y04-30-2005
907 _a14527
_b07-01-13
_c08-06-10
942 _cBOOK
_02
998 _aaudmc
_b04-16-03
_cm
_da
_e-
_feng
_gnyu
_h0
935 _aPO18324%5FAPRIL
945 _g0
_i635813
_j0
_laudmc
_nCopy Type:01 - Books
_o-
_p73.32
_q-
_r-
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_t1
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_v2
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_x0
_yi10203047
_z08-06-10
999 _c14527
_d14527