000 | 04847cam a2200373u 4500 | ||
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001 | ocm54350867 | ||
003 | AE-DuAU | ||
005 | 20241127165533.0 | ||
008 | 050916s2003 ja a 000 0 eng d | ||
020 | _a4766113349 (pbk.) | ||
040 |
_aJRS _cJRS |
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041 | 1 |
_aeng _hjpn |
|
090 | _aNC 1766 .J3 Y33 2002 | ||
100 | 1 |
_aYamakami, Katsuya. _9177988 |
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245 | 1 | 0 |
_aHow to draw manga : _bmech. drawing / _c[Katsuya Yamakami]. |
246 | 3 | _aHow to draw manga : mech. drawing | |
246 | 3 | _aMech. drawing | |
246 | 3 | _aMechanical drawing | |
260 |
_aTokyo, Japan : _bGraphic-sha Pub., _c2003. |
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300 |
_a128 p. : _bill. ; _c26 cm. |
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336 |
_2rdacontent _atext _btxt |
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337 |
_2rdamedia _aunmediated _bn |
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338 |
_2rdacarrier _avolume _bnc |
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505 | 0 | _aTricks to Depicting "Metallic" Textures -- Machines Can Be Depicted Using Four Textures -- Drawing Machines Using the Four Textures -- Using Depictions of Light and Shadow to Generate a Realistic Sense of Texture -- Humans vs. Androids -- Rendering the Same Android Face in 4 Different Textures -- Tricks in Rendering Textures Using Pen and Screen Tone -- Using Combined Techniques to Depict Grime and Rust -- The Trick to Metallic Textures Lies in the Reflections -- Liberally Combining the Four Textures While Keeping Color in Mind -- Android Face -- Full Body -- A Car Is a Treasure Chest in Portrayal of the Four Textures -- Learning Simple Mecha Structures from the Basic Shapes -- Learning the Basic Structures of Machines -- Put Together Various Geometric Shapes -- Trim the Shapes -- Transform -- Add Parts -- Draw in the Details -- Drawing a Female Android Using the Five-Step Process -- Drawing a Handgun Using the Five-Step Process -- Drawing in Simple Perspective -- Drawing a Cube -- Cylinder -- Drawing a Handgun in Perspective -- Drawing a Car in Perspective -- Making Machines Look More Dynamic by Using High and Low Angles -- Key Techniques in Rendering Mecha According to Function (Land or Air Mobile) -- Movement Begins with an Explosion -- How an Engine Works -- Drawing Comfortable, Boxy Cars: Minivans -- Using Depth to Portray a Comfortable Ride: Sedans and Coupes -- Accentuating Rounded Lines to Suggest Speed: Sports Cars -- Pleasing Forms: Motorcycles (Racer Replica) -- Overall Form with a Sense of Weight: Trikes -- Depicting Bulky Machines Moving: Robot (Caterpillar Tracks) -- Depicting Agile-moving Mecha: Robots with Booster Rockets -- Practice: Drawing a Female Android -- Shapes That Enable Flight -- How Flight Works -- Passenger Planes: Airliners -- Airplanes Designed for Mobility: Fighter Jets -- Aircraft Capable of Space Flight: Space Shuttles -- The Sole Aircraft Capable of Hovering Motionless: Helicopters -- Aircraft Designed for Mobility: Combat Helicopters -- Practice: Making a Human Fly -- Outfitted Armor -- Transformer Armor -- Key Points in Rendering Brainstorm-inspired Ultra Mecha -- Using Shifting Concepts to Develop Realistic Designs -- Sample Developed Design -- Mecha Designs Created Simply by Combining "Fast" Elements -- Designing a Fast Car: A Form That Really Flies -- Designing a Fast Motorcycle: Imagining the Smooth Ride of a Luxury Car -- Designing a Supersonic Jet: Reversing Concepts to Design Ultra Fast Forms -- Using Shifting Concepts to Develop Combat Robots -- Heroes/Villains -- Designing Slick Weapons for Robots -- Designing Animal Mechas: Animal-shaped Combat Robots -- Designing Futuristic Battle Suits -- Tricks in Drawing Dynamic Mecha -- Using Special Effects to Suggest Speed -- Creating Special Effect Lines -- Speed Lines -- Radiating Lines -- Depicting the Moment of or After an Explosion -- Representing Billowing Smoke and Airflow -- Using Screen Tone to Depict Light -- Give It a Bang with Lettering -- Sample Artwork -- Plotting out the Perspective Base Map. | |
520 | 0 | _aFrom bicycles to robots and space stations, mechanical drawing can be done with the use of just 4 elements (metal, glass, rubber, plastic). Once you have learned the element expression techniques, all you need to do next is accurately design the form and you've made a mechanical drawing! In order to meet the expectations of the reader, this book introduces all sorts of ideas to bring out the true potential of mechanical function as a way to create fantastic mechanical drawings with a personal touch. | |
650 | 0 |
_aCaricatures and cartoons _xTechniques. _9177989 |
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650 | 0 |
_aDrawing _xTechnique. _9177990 |
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650 | 0 |
_aComic books, strips, etc. _zJapan. _9177991 |
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852 |
_9p19.99 _y04-30-2005 |
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907 |
_a18343 _b08-06-10 _c08-06-10 |
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942 |
_cBOOK _03 |
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998 |
_aaudmc _b04-30-05 _cm _da _e- _feng _gja _h0 |
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945 |
_g0 _i661736 _j0 _laudmc _nCopy Type:01 - Books _o- _p73.46 _q- _r- _s- _t1 _u3 _v1 _w3 _x0 _yi10248018 _z08-06-10 |
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999 |
_c18343 _d18343 |