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010 _a 2007018643
020 _a9781418042080 (pbk.) :
_c76.95
020 _a1418042080 (pbk.) :
_c76.95
040 _aDLC
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_dBAKER
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050 0 0 _aQA76.76.C672
_bN69 2008
069 _a09193655
090 _aQA 76.76 .C672 N69 2008
090 _aQA 76.76 .C672 N69 2008
100 1 _aNovak, Jeannie,
_d1966-
_941025
245 1 0 _aGame development essentials :
_ban introduction /
_cJeannie Novak.
250 _a2nd ed.
260 _aClifton Park, NY :
_bThomson/Delmar Learning,
_cc2008.
300 _axxvii, 435 p. :
_bill. (chiefly col.) ;
_c26 cm. +
_e1 CD-ROM (4 3/4 in.)
336 _2rdacontent
_atext
_btxt
337 _2rdamedia
_aunmediated
_bn
338 _2rdacarrier
_avolume
_bnc
504 _aIncludes bibliographical references (p. 421-426) and index.
505 0 _aCh. 1. Historical elements : how did we get here? -- Ch. 2. Player elements : who plays and why? -- Ch. 3. Game elements : what are the possibilities? -- Ch. 4. Storytelling : creating the narrative -- Ch. 5. Characters : creating the identity -- Ch. 6. Gameplay : creating the experience -- Ch. 7. Levels : creating the world -- Ch. 8. Interface : creating the connection -- Ch. 9. Audio : creating the atmosphere -- Ch. 10. Roles & responsibilities : developing the team -- Ch. 11. Production & management : developing the process -- Ch. 12. Marketing & maintenance : developing the community -- Conclusion : the future : where are we going?
650 0 _aComputer games
_xDesign.
_991153
650 0 _aComputer games
_xProgramming.
_991156
650 0 _aVideo games
_xDesign.
_991158
852 _9p76.95
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