000 02128nam a2200433 a 4500
001 36831
003 AE-DuAU
005 20241127173746.0
008 110718s2011 inua 001 0 eng d
020 _a9781118016756 (pbk.) :
_c49.99
020 _a1118016750 (pbk.) :
_c49.99
040 _aNjBwBT
_cNjBwBT
050 1 4 _aTR897.7
_b.D46 2011
069 _a09305507
090 _aTR 897.7 .D46 2011
100 1 _aDerakhshani, Randi.
_991547
245 1 0 _aAutodesk 3ds max 2012 essentials /
_cRandi L. Derakhshani, Dariush Derakhshani.
260 _aIndianapolis, Ind. :
_bWiley Pub.,
_cc2011.
300 _axix, 379 p. :
_bcol. ill. ;
_c24 cm.
336 _2rdacontent
_atext
_btxt
337 _2rdamedia
_aunmediated
_bn
338 _2rdacarrier
_avolume
_bnc
490 1 _aAutodesk official training guide
490 1 _aSerious skills
505 0 _aIntroduction. Chapter 1 The 3ds Max Interface. Chapter 2 Your First 3ds Max Project. Chapter 3 Modeling in 3ds Max: Part I. Chapter 4 Modeling in 3ds Max: Part II. Chapter 5 Animating a Bouncing Ball. Chapter 6 Animating a Thrown Knife. Chapter 7 Character Poly Modeling: Part I. Chapter 8 Character Poly Modeling: Part II. Chapter 9 Character Poly Modeling: Part III. Chapter 10 Introduction to Materials: Red Rocket. Chapter 11 Textures and UV Workf low: The Soldier. Chapter 12 Character Studio: Rigging. Chapter 13 Character Studio: Animating. Chapter 14 Introduction to Lighting: Red Rocket. Chapter 15 3ds Max Rendering. Chapter 16 mental ray and HDRI. Index.
500 _aIncludes index.
650 0 _aComputer animation.
_9133934
630 0 0 _a3ds max (Computer file)
_9108716
650 0 _aThree-dimensional display systems.
_9133935
700 1 _aDerakhshani, Dariush.
_991547
830 0 _aAutodesk official training guide.
_9133936
830 0 _aSerious skills.
_991558
852 1 _9P49.99usd
907 _a36831
_b09-30-12
_c09-30-12
942 _cBOOK
_03
998 _aaudmc
_b09-30-12
_cm
_da
_e-
_feng
_ginu
_h0
945 _g0
_i5074634
_j0
_laudmc
_o-
_p183.46
_q-
_r-
_s-
_t1
_u3
_v2
_w3
_x0
_yi14046647
_z09-30-12
999 _c36831
_d36831