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020 _a9780240820934 (pbk.) :
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040 _aDLC
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_beng
_cDLC
_dYDX
_dBTCTA
_dCIA
_dOCLCO
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042 _apcc
050 0 0 _aGV1851
_b.L85 2013
069 _a09307523
090 _aGV 1851 .L85 2013
100 1 _aLukas, Scott A.,
_d1968-
_9135875
245 1 4 _aThe immersive worlds handbook :
_bdesigning theme parks and consumer spaces /
_cScott A. Lukas.
260 _aBurlington, MA :
_bFocal Press,
_c2013.
300 _axii, 271 pages :
_billustrations (some color) ;
_c23 cm
336 _2rdacontent
_atext
_btxt
337 _2rdamedia
_aunmediated
_bn
338 _2rdacarrier
_avolume
_bnc
504 _aIncludes bibliographical references and index.
500 _aMachine generated contents note: Preface Chapter 1: The Nature of Themed and Immersive Spaces Chapter 2: Designing Effective, Immersive, and Creative Spaces Chapter 3: Atmosphere, Mood, and Effective Spaces Chapter 4: Authenticity, Believability, Realism Chapter 5: The Guest, Experience, and Immersion Research Break Chapter 6: The Brand and the Senses Chapter 7: Material Culture, Technology, and Interactivity Chapter 8: Loyalty, Tradition, Change, and the Future Further Reading Key Terms.
650 0 _aAmusement parks
_xDesign.
_9135876
650 0 _aThemed environments
_xDesign.
_9135877
650 0 _aSenses and sensation in architecture.
_9135878
650 0 _aArchitecture
_xPsychological aspects.
_9135879
852 1 _9P44.95usd
907 _a37039
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