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010 _a 2012360966
020 _a9781449307073 (pbk.) :
_c39.99
020 _a1449307078 (pbk.) :
_c39.99
040 _aBTCTA
_beng
_cBTCTA
_dOSU
_dDLC
042 _apcc
050 0 0 _aTA1634
_b.B648 2012
069 _a09405167
090 _aTA 1634 .B648 2012
090 _aTA 1634 .B648 2012
100 1 _aBorenstein, Greg.
_9142641
245 1 0 _aMaking things see :
_b3D vision with Kinect, Processing, Arduino, and MakerBot /
_cGreg Borenstein ; [editors: Andrew Odewahn, Brian Jepson ; illustrator: Rebecca Demarest].
250 _a1st ed.
260 _aSebastopol, CA :
_bO'Reilly :
_b[Make:Books],
_c2012, c2012.
300 _axviii, 416 p. :
_bcol. ill. ;
_c25 cm.
336 _2rdacontent
_atext
_btxt
337 _2rdamedia
_aunmediated
_bn
338 _2rdacarrier
_avolume
_bnc
500 _a"Make: Books; Make: makezine.com"--Cover.
504 _aIncludes bibliographical references and index.
505 0 _aPreface -- 1. What is the Kinect? -- 2. Working with the depth image -- 3. Working with point clouds -- 4. Working with the skeleton data -- 5. Scanning for fabrication -- 6. Using the Kinect for robotics -- 7. Conclusion: what's next? -- A. Appendix. Index.
650 0 _aComputer vision.
_9142642
650 0 _aArtificial intelligence.
_9142643
650 0 _aThree-dimensional imaging.
_9142645
700 1 _aOdewahn, Andrew.
_9142646
700 1 _aJepson, Brian,
_d1967-
_917052
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