000 03756cam a2200469Ii 4500
001 ocn905097695
003 AE-DuAU
005 20241127175343.0
008 150116s2015 enka b 001 0 eng
015 _aGBB544863
_2bnb
020 _a9780500204238 (pbk.)
020 _a0500204233 (pbk.)
029 0 _aNZ1
_b15884724
029 1 _aAU@
_b000054800179
035 _a(OCoLC)905097695
_z(OCoLC)910572249
_z(OCoLC)913057122
049 _aTSAA
050 4 _aN7433.8
_b.P38 2015
090 _aN 7433.8 .P38 2015
100 1 _aPaul, Christiane,
_eauthor.
_92620
245 1 0 _aDigital art /
_cChristiane Paul.
250 _aThird edition.
264 1 _aLondon :
_bThames & Hudson,
_c2015.
300 _a272 pages :
_billustrations (some color) ;
_c21 cm.
336 _atext
_btxt
_2rdacontent
336 _astill image
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
490 1 _aWorld of art
500 _aPrevious edition: 2008.
504 _aIncludes bibliographical references (pages 264-265) and index.
505 0 _aIntroduction : A short history of technology and art ; The presentation, collection, and preservation of digital art -- 1. Digital technologies as a tool : Digital imaging: photography and print ; Sculpture -- 2. Digital technologies as a medium : Forms of digital art ; Installation ; Film, video, and animation ; Internet art and networked art ; Software art ; Virtual reality ; Sound and music -- 3. Themes in digital art : Artificial life ; Artificial intelligence ; Telepresence and telerobotics ; Body and identity ; Database aesthetics and data visualization ; Beyond the book: narrative environments ; Gaming ; Tactical media, activism, and hacktivism ; Technologies of the future ; Redefining public space: locative media and public interactives ; Augmenting the real: Augmented reality and mixed reality ; Social media and the Web 2.0 -- Glossary -- Artists' websites and online art projects -- Digital arts organizations and networks, museums, and galleries -- Digital art festivals -- Select new media art exhibitions.
520 _aDigital technology has revolutionized the way we produce and experience art today. Not only have traditional forms of art such as printing, painting, photography and sculpture been transformed by digital techniques and media, but entirely new forms such as internet art, software art, digital installation and virtual reality have emerged as recognized artistic practices. Christiane Paul surveys the developments in digital art from its appearance in the 1980s to the present day and looks ahead to what the future may hold. Drawing a distinction between work that uses digital technology as a tool to produce traditional forms and work that uses it as a medium to create new types of art, she discusses the key artists and works. The book explores themes addressed and raised by these artworks, such as viewer interaction, artificial life and intelligence, political and social activism, networks and telepresence, and issues surrounding the collection, presentation and preservation of digital art. This third, expanded edition investigates key areas of digital art practice that have gained in prominence in recent years, including the emergence and impact of locative media, interactive public installation, augmentive and mixed reality, social networking, and file-sharing and tablet technologies.
650 0 _aComputer art.
_92350
650 0 _aNew media art.
_92621
650 0 _aArt and technology.
_92622
650 7 _aArt and technology.
_2fast
_92622
650 7 _aComputer art.
_2fast
_92350
650 7 _aNew media art.
_2fast
_92621
830 0 _aWorld of art.
_92607
942 _2lcc
_cBOOK
999 _c42205
_d42205
907 _a42205