000 | 01084cam a2200325 i 4500 | ||
---|---|---|---|
003 | AE-DuAU | ||
999 |
_c45892 _d45892 |
||
001 | 2017002165 | ||
005 | 20241127180432.0 | ||
008 | 170405s2017 nyu b 001 0 eng | ||
010 | _a 2017002165 | ||
020 | _a9780465039708 | ||
020 | _a0465039707 | ||
040 |
_aDLC _beng _cDLC _erda _dDLC |
||
042 | _apcc | ||
050 | 0 | 4 |
_aGV 1469.3 _b.E78 2017 |
090 | _aGV 1469.3 .E78 2017 | ||
100 | 1 |
_aErvin, Andrew, _eauthor. _925364 |
|
245 | 1 | 0 |
_aBit by bit : _bhow video games transformed our world / _cAndrew Ervin. |
264 | 1 |
_aNew York : _bBasic Books, _c2017 |
|
300 |
_aviii, 290 pages ; _c22 cm |
||
336 |
_atext _btxt _2rdacontent |
||
337 |
_aunmediated _bn _2rdamedia |
||
338 |
_avolume _bnc _2rdacarrier |
||
504 | _aIncludes bibliographical references and index. | ||
650 | 0 |
_aVideo games _xHistory. _925365 |
|
650 | 0 |
_aVideo games _xTechnological innovations. _925366 |
|
776 | 0 | 8 |
_iOnline version: _aErvin, Andrew, author. _tBit by bit _dre01 : Basic Books, 2017 _z9780465096589 _w(DLC) 2017019819 |
942 |
_2lcc _cBOOK |
||
907 | _a45892 |