000 01414cam a2200373 i 4500
003 AE-DuAU
999 _c49149
_d49149
001 2018003771
005 20241127180620.0
008 180412s2018 nyu b 001 0 eng
010 _a 2018003771
020 _a9781633883796
020 _a1633883795
040 _aDLC
_beng
_cDLC
_erda
_dDLC
042 _apcc
043 _an-us---
050 0 4 _aGV 1469.34 .S52
_bG45 2018
090 _aGV 1469.34 .S52 G45 2018
100 1 _aGeissinger, Eric,
_d1968-
_eauthor.
_936671
245 1 0 _aGamer nation :
_bthe rise of modern gaming and the compulsion to play again /
_cEric Geissinger.
264 1 _aAmherst, New York :
_bPrometheus Books,
_c2018.
300 _a277 pages ;
_c24 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
504 _aIncludes bibliographical references and index.
650 0 _aVideo games
_xSocial aspects
_zUnited States.
_936672
650 0 _aVideo games
_xPsychological aspects.
_936673
650 0 _aVideo game addiction
_zUnited States.
_936674
650 7 _aGAMES / Video & Electronic.
_2bisacsh
_936675
650 7 _aPSYCHOLOGY / Psychopathology / Compulsive Behavior.
_2bisacsh
_936676
776 0 8 _iOnline version:
_aGeissinger, Eric, 1968- author.
_tGamer nation
_dAmherst, New York : Prometheus Books, 2018
_z9781633883802
_w(DLC) 2018018604
942 _2lcc
_cBOOK
907 _a49149