000 | 01778nam a2200421 i 4500 | ||
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001 | EBC6181638 | ||
003 | AE-DuAU | ||
005 | 20241122131421.0 | ||
006 | m o d | | ||
007 | cr cnu|||||||| | ||
008 | 200807s2020 xx a o 000 0 eng d | ||
020 | _z9780838947869 | ||
020 | _a9780838947876 (e-book) | ||
035 | _a(MiAaPQ)EBC6181638 | ||
035 | _a(Au-PeEL)EBL6181638 | ||
035 | _a(OCoLC)1152055930 | ||
040 |
_aMiAaPQ _beng _erda _epn _cMiAaPQ _dMiAaPQ |
||
050 | 4 |
_aAS1 _b.C769 2020 |
|
082 | 0 |
_a060 _223 |
|
245 | 0 | 0 |
_aGames and gamification in academic libraries / _cediteed by Stephanie Crowe, Eva Sclippa. |
264 | 1 |
_a[Place of publication not identified] : _bAssociation of College and Research Libraries, _c2020. |
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300 |
_a1 online resource (328 pages) : _billustrations |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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590 | _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2018. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. | ||
650 | 0 |
_aEducational games. _9200176 |
|
650 | 0 |
_aGamification. _9200177 |
|
650 | 0 |
_aComputer-assisted instruction. _9200178 |
|
655 | 4 |
_aElectronic books. _9200179 |
|
700 | 1 |
_aSclippa, Eva, _eeditor. _9200180 |
|
700 | 1 |
_aCrowe, Stephanie, _eeditor. _9200181 |
|
776 | 0 | 8 |
_iPrint version: _tGames and gamification in academic libraries. _d[Place of publication not identified] : Association of College and Research Libraries, 2020 _h328 pages _z9780838947869 _w(DLC) 2020936639 |
797 | 2 | _aProQuest (Firm) | |
856 | 4 | 0 |
_uhttps://ebookcentral.proquest.com/lib/audubai/detail.action?docID=6181638 _zClick here to access online |
942 |
_2lcc _cEBOOKS |
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999 |
_c52063 _d52063 |
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907 | _a52063 |