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Call of duty : black ops / Thom Denick, Philip Marcus, and the Sea Snipers. by Series: BradyGames signature series
Publication details: Indianapolis, Ind. : DK/BradyGames, c2010
Other title:
  • Black ops
Availability: Items available for loan: American University in Dubai (1)Call number: GV 1469.35 .C33 D42 2010.
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The ultimate guide to video game writing and design / Flint Dille. by
Publication details: New York : Watson-Guptill Publications, 2007
Availability: Items available for loan: American University in Dubai (1)Call number: QA 76 .76 .C672 D52 2007.
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Fundamentals of game design / Ernest Adams, Christopher Weaver. by Series: Voices that matter
Edition: 2nd ed.
Publication details: Berkeley, CA : New Riders, c2010
Availability: Items available for loan: American University in Dubai (1)Call number: QA 76.76 .C672 A322 2010.
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The guide to computer simulations and games / Katrin Becker, J.R. Parker. by
Publication details: Indianapolis, Ind. : John Wiley & Sons, c2012
Availability: Items available for loan: American University in Dubai (1)Call number: QA 76.76 .C672 B43 2012.
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3D game textures : create professional game art using Photoshop / Luke Ahearn. by
Edition: 3rd ed.
Publication details: Amsterdam ; Boston : Focal Press/Elsevier, c2012
Availability: Items available for loan: American University in Dubai (1)Call number: QA 76.76 .C672 A42154 2012.
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Reality is broken : why games make us better and how they can change the world / Jane McGonigal. by
Publication details: New York : Penguin Books, 2011
Availability: Items available for loan: American University in Dubai (1)Call number: GV 1201.38 .M34 2011.
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Game design secrets : do what you never though possible to market and monetize your iOS, Facebook, and Web games / Wagner James Au. by
Publication details: Indianapolis, IN : Wiley, c2012
Availability: Items available for loan: American University in Dubai (1)Call number: QA 76.76 .C672 A9 2012.
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The game design reader : a rules of play anthology / [edited by] Katie Salen and Eric Zimmerman. by
Publication details: Cambridge, Mass. : MIT Press, c2006
Availability: Items available for loan: American University in Dubai (1)Call number: QA 76.76 .C672 G357 2006.
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Design games for architecture : creating digital design tools with Unity / Aaron Westre. by
Publication details: New York : Routledge, 2013
Availability: Items available for loan: American University in Dubai (1)Call number: NA 2005 .W47 2013.
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Holistic mobile game development with Unity : an all-In-one guide to implementing mechanics, art design, and programming for iOS and Android mobile games / Penny de Byl. by
Publication details: Burlington, MA : Focal Press, [2015]
Availability: Items available for loan: American University in Dubai (1)Call number: QA 76.76 .C672 B336 2015.
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Interactive entertainment : A videogame industry guide / Brent Rabowsky. by
Publication details: Oxnard, CA : Radiosity Press, 2009
Availability: Items available for loan: American University in Dubai (1)Call number: QA76.76 .R33 I68 2009 .
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The Cambridge Companion to Medievalism / edited by Louise D'Arcens, University of Wollongong. by Series: Cambridge companions to culturePublisher: Cambridge : Cambridge University Press, 2016
Availability: Items available for loan: American University in Dubai (1)Call number: CB 353 .C36 2016.
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Unreal Engine lighting and rendering essentials : learn the principles of lighting and rendering in Unreal Engine / Muhammad A. Moniem. by Series: Community experience distilledPublisher: Birmingham : Packt Publishing, 2015
Availability: Items available for loan: American University in Dubai (1)Call number: QA 76.76.C672.M66 2015.
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